
Blade Runner meets Lovecraft
Nyra van Dyke has seen better days. Once a Hunter working for the corporation Stellar Solutions, she now struggles to make a living as a freelancer. But everything changes when her former colleague and team leader, August Becker, suddenly reappears with a job offer. A corporate employee named Gideon Langley has vanished from his apartment, and Nyra is asked to track him down. She agrees — but can she really trust August?
Meanwhile, the missing Gideon is trying to uncover why parts of his memory are gone — and why he is haunted by terrifying nightmares. Are these horrifying visions merely a malfunction of his augmentations, or is there something else behind them… something unknown lurking in the shadows?
Factsheet
Title:
Developer:
Genre:
Theme:
Plattform:
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contact:
adress:
The Journey of AutUmn
Artfactory Jalokivi
Point&Click Adventure
Science-Fiction / Fantasy
Window, Linux, MacOS
german, english,
artfactory.jalokivi@gmail.com
Dieterichsstraße 24,
30159 Hannover, GERMANY




team
Jasmin Edelstein:
Art Design | Game Design |
Story | Animations | Music |
Voice Acting
Sascha Edelstein:
Game Design | Programming | Story | Animations

Inventory Puzzles & Deduction Mechanics
An adventure game centered around detective work requires more than just traditional inventory puzzles like “combine yellow jacket with homemade fake mustache.” It also needs some form of deduction or information-processing mechanic. Many games solve this through separate systems, such as the deduction mechanics in Frogwares’ Sherlock Holmes titles or notebook systems like those found in the Blackwell series.
We want to take a different approach by directly combining information processing with classic inventory gameplay. In our game, players will not only collect physical objects, but also information. These pieces of
information can then be combined with each other
or used on objects and hotspots within the
environment.
Not only does this create a stronger detective-like
feeling, it also allows us to adapt traditional
inventory mechanics to our more mature setting
without relying on completely absurd puzzle
solutions — like the infamous example
from Gabriel Knight 3 mentioned above.
Optional Puzzle Solutions & “Jokers”
We also want to include alternative puzzle solutions
that depend on whether players discovered certain
pieces of information earlier in the game — or failed
to do so. Of course, there will be no dead ends or
different story endings. Our goal is simply to add
a sense of dynamism and occasionally reward thorough
investigation.
At the same time, we also want to offer an additional option for players who may not always enjoy extensive searching and experimentation. Certain situations in the game can be solved through the use of “Jokers” in the form of Nyra’s augmentations. For example, instead of searching for a key, players may choose
to force open a cabinet using Nyra’s mechanical arm. However, using these augmentations consumes a limited resource called “Purple,” meaning players will have
to decide carefully when it is worth relying on them.



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Platforms
PC (Windows), macOS, Linux — planned release on Steam and GOG (alternatively Itch.io) -
Estimated Playtime
Approximately 6–8 hours, depending on playstyle and puzzle-solving pace -
Scope
Around 70 hand-painted scenes, created with acrylic paint on paper, wood, and cardboard
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Gameplay
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Point-and-click adventure featuring inventory puzzles with a twist: players collect not only items, but also information that can be combined within the inventory
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Branching dialogues
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Puzzles that can be solved in different ways
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Interactive environments full of optional details and background stories
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An optional hint system for players who want to focus more on the story
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Controls
Fully playable with mouse (point & click) and keyboard support (including hotspot key and additional shortcuts), as well as optional gamepad support -
Story & Structure
Narrative-driven adventure featuring two protagonists, told across a prologue and four chapters -
Languages / Localization
Multiple language versions are planned, including at least English and German, with additional localizations depending on the success of the campaign
Downloads
Full PressKit





